Kluster is a quick dexterity game, easy to carry, incredibly fun, really simple, accessible to everyone and still full of strategy!
In turn, players place a stone inside the rope. But if any stones stick togheter, they have to take them. The first player to get ride of his or her stones wins. That's it!
Content: 24 magnetic stones, 1 rope, 1 carrying bag, 1 rule.
Dig Your Way out is a game in which you have to escape from prison before the others inmates. To dig your way out, make tools out of salvaged items, buy them with cigarettes or extort them from other players. In order to win, every dirty trick is allowed!
The core box also contains two expansions: The Michels and a Team Mode.
Content: 1 reversible game board, 12 prisoner standees, 6 prisoner boards, 180 cards, 6 Beating tokens, 55 Cigarette tokens, 1 die, 6 Team tokens, 2 Michels standees.
Krom is no educational game, it tells a -not so serious- prehistory! It's a funny family board game, nevertheless full of strategies. Resource management, a lot of fighting, a hint of luck and a pinch of bluff are necessary for victory!
The core box includes the Kromosaurus and Ice Age expansions for even crazier games.
Content: 1 reversible board, 6 character boards, 6 characters, 120 cards, 93 tokens, 6 dice, 1 Kromosaurus, 1 Kromosaurus board.
Borderline Editions is a board game publishing company founded by a group of friends to create Deal American Dream. The game became available on the shelves around the world thanks to a successful Kickstarter campaign in 2015.
We then proceeded to publish games of other creators, usually through crowdfunding campaigns. Attentive to the feedback of players, never rushing nor multiplying projects, we always prioritize quality over quantity. Be it Krom, Kluster or Dig Your Way Out, our games met critical approval as well as commercial success.
We continue our journey in the board game industry, always on the lookout for new gaming innovations. We assume our background as outsiders, not frightened to confront complicated themes often shied away by most publishers. Our goal remains to create top notch games, not short term marketing stunts, and great products that will keep a place of choice on the shelves -and in the hearts of gamers of all stripes.